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In this video, you'll program the accessory sprite to follow the mouse-pointer, so the stylist using the program can control the placement of each accessory.

To start, click the sprite named accessory.

Then, drag out the go to mouse-pointer block from the motion menu.

Click on the block, and you'll see that the accessory sprite moves as close to the mouse-pointer as it can.

When you move the mouse around, the accessory sprite doesn't follow it.

Well, that's not very helpful.

When clicked, the go to mouse-pointer block only runs once.

You need the accessory sprite to continuously go to the mouse-pointer as the mouse moves around the screen.

Make that happen by dragging out a forever block from the control menu.

Put the forever block around the go to mouse-pointer block.

Try it now.

When you move the mouse-pointer around the stage, the accessory sprite goes to the mouse-pointer over and over again.

Lastly, add a when flag clicked block to the stack to make the accessory sprite follow the mouse-pointer as soon as the project is run.

Now it's your turn.

Add a go to mouse-pointer block.

Add a forever block, and add a when flag clicked block.

In the next video, you'll learn how to stamp the accessory.

Make the sprite follow the mouse pointer forever when the green flag is clicked.