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Using the stormy day setting you created,
you can now create your own unique story.
The setting in the story provides a place for the plot
to unfold and for the characters to speak and act.
Consider what might happen on this empty hill
in the middle of a storm.
What kind of characters would be out in a storm?
Why are they there?
Are they lost and trying to get home?
Maybe they're running away from something
so they don't have any option but to be out in the rain.
Are they happy?
Has something bad happened
or is something bad about to happen?
Build your story by adding sprites and dialogue.
When you add a sprite it appears
in front of the rain sprite.
It looks like the rain isn't touching the new sprite.
To fix that,
click on the rain sprite,
drag out a go to front block from the looks menu
and place it under the when flag clicked block.
This will put the rain sprite in front of
all the other sprites when you run the program.
Now's your chance to tell a story in the stormy setting.
Once you've built a story you're happy with,
move on to the add ons.
The add on videos will introduce some interesting
coding concepts that you can use to customize your project.
Take a moment to look at some brief examples of stories
that take place in this setting.
Remember how you created dialogue in day two?
Use any blocks you've already learned about
and try exploring with new blocks
to tell a unique and creative story.
Sharing your project in Scratch makes it possible
for other users to experience and enjoy it.
But they might not understand or see the awesome coding
you built if you don't explain how your project works.
Write instructions on the project page
for the Scratch community.
Tell them which keys to press
and anything else they need to know.
Now it's your turn.
Add a go to front block to the rain sprite,
then build your story in the stormy setting.