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Bemærk: Dette tema er ikke opdateret til at afspejle Scratch 3.0. Se denne hjælpeartikel for yderligere oplysninger.

4. Brug hvis-instrukser til at vinde

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Instruktion
  1. Bruge en "hvis"-blok til at kontrollere, om brugeren har vundet spillet.
  2. Programmere en fejring!
Tilskrivning
  • "Day 3 Maze: Starter Project remix" by csf2862 -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Beetle Battle" by csf1168 (https://scratch.mit.edu/projects/21394681/) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Besty and the Maze" by csf1477 (https://scratch.mit.edu/projects/21388869/#editor) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Day 3 Maze: Starter Project remix" by csf4406 (https://scratch.mit.edu/projects/28218210/) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)