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4. Eine Gewinnbedingung programmieren

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Anweisungen
  1. Verwendet einen Block „falls“, um zu prüfen, ob der Nutzer das Spiel gewonnen hat.
  2. Programmiert eine Siegesfeier!
Quellennachweise
  • "Day 3 Maze: Starter Project remix" by csf4406 (https://scratch.mit.edu/projects/28218210/) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Beetle Battle" by csf1168 (https://scratch.mit.edu/projects/21394681/) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Besty and the Maze" by csf1477 (https://scratch.mit.edu/projects/21388869/#editor) -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)
  • "Day 3 Maze: Starter Project remix" by csf2862 -- Licensed under CC BY-SA 2.0 (https://creativecommons.org/licenses/by-sa/2.0/)