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2. Einführung zu den Erweiterungen

Transcript

This activity is going to be different from the first three activities in this club. Instead of completing steps in order, you’ll get to skip around and create different parts of your project in any order you choose. Below this video, you will find several elements you can add to your story. Each element is an idea for how you might customize your story.

Be creative and have fun.

In “Escape,” you will give your character a way to get out of the scene!

Learn how to make a conversation between two characters in “Dynamic Dialogue.”

Create a transition that fades in and out to change scenes in your story with “Between the Scenes.”

In “Deus ex Machina,” add a character that resolves the conflict in your story.

End your story with an original animation in “The End.”

“Big Entrance” shows you some ideas for adding another sprite to your story.

You can choose to watch these videos in any order! Do the ones that look the most fun first. Remember, you’re writing your own story, so everything that you add should build upon your current story. Have fun!

Erweiterung auswählen
Einen Fluchtweg hinzufügen
Eine Fluchtmöglichkeit für eure Figur programmieren
Dialoge hinzufügen
Eine Unterhaltung zwischen zwei Figuren in eurer Geschichte programmieren
Zwischen den Szenen wechseln
Eine Überleitung programmieren, die zwischen den Szenen in eurer Geschichte eingeblendet wird
Deus ex Machina
Eine neue Figur hinzufügen, die den Konflikt und die Prämisse in eurer Geschichte auflöst
Ein Ende programmieren
Eure Geschichte mit einer coolen Animation beenden
Einen großen Auftritt programmieren
Eine weitere Figur zu eurer Geschichte hinzufügen
arrow_backward Zurück
Weiter arrow_forward
Anweisungen
  1. Wählt die Erweiterungen aus, die euch interessieren!