In this add on,
program a second scene for your story.
This video will show you how to change the scene.
Then it will be up to you to tell the next part
of your story.
To start, choose a setting for your next scene.
Click choose backdrop from library, select a backdrop.
Think about where your characters might want to go next.
This example we'll use a beach.
Next, program the backdrop to change after your
characters finish their conversation.
Select the sprite that talks last,
and click the looks menu, add a switch backdrop to block
to the end of the stack, and select your new backdrop
from the drop down.
Click the flag.
When you added the backdrop, it changed on the stage.
So when the flag is clicked, it also shows the new backdrop.
To fix this, start on the clear sky backdrop
by adding a switch backdrop block
after the one flag click block
and selecting the clear sky backdrop.
Click the flag to test.
Great, now the backdrop changes to a new scene
at the end of the story, but the water and boat sprites
Hide these sprites when the backdrop changes.
Click the water sprite, and from events,
add a when backdrop switches to block.
Select the name of your new backdrop.
Then, click looks and add a hide block.
Because the water sprite hides when the backdrop changes,
it should also start at the start of your program.
Adding show block under the one flag click block.
Great, when the backdrop changes the water sprite hides.
Next, program the boat sprite to hid and show.
Click the boat sprite, select event,
drag out a when backdrop switches to block,
and check that the backdrop you selected
matches the new scene.
From looks, add a hide block.
Then, place a show block under the one flag click block.
To reposition the sprite in your new scene,
add a go to block under the one flag click block
for each sprite.
Click and drag each sprite to where it will be
in the second scene.
Add a when backdrop switches to block from events,
and a go to block from motion.
Nice, the sprites are in a different position
for each scene.
Now that the scene changes, add more dialogue
to continue the story.
For each talking sprite, add more say and wait blocks
to continue your story after the backdrop switches.
Now it's your turn.
Program the stage to start on a backdrop,
and change to a new scene with switch backdrop to blocks.
Show the boat and water sprites at the start
of the program and hide them when the scene changes.
Set each sprite's position using go to
and when backdrop switches to blocks.
And finally, create dialogue for your second scene
using say and wait blocks.
Add sound effects to your story.
Draw and animate a sun sprite.
Program a sinking ship in your story.
Program a Second Scene for your Story.
Draw and program clouds that move.
Program one or more sprites to move when keys on the keyboard are pressed.
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