In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program a function so you can make the android do all of the actions without repeating the same code over and over.
You could program each animation with “switch costume” blocks and “repeat” loops, but that would result in a long and difficult code stack.
Save yourself time and effort by building a function instead.
Functions allow you to reuse code stacks each time you create an animation.
You might use each animation several times in your story, so you'll make a function, or new block, for each animation.
This example will make a new block for the "Happy" animation, but you'll make a new block for each animation in the starter project you chose.
Click the More Blocks menu, then the "Make a New Block" button.
Name the block something appropriate for your animation.
Great, that creates a new block in the menu and a "Define" block in the Scripts area.
Code you add under the Define block will run each time the new block is used.
To make the android animate, drag the “switch costume and repeat loop” code stack you already built to the “define” block.
Now, you can use the new block anywhere in your project to make that animation happen!
Place the new block in the story wherever it makes sense.
Try it out.
The Android can do this new animation in just one block now and that makes it really easy to reuse.
Now, it’s your turn.
Create and name one block for the first part of your android story.
Drag the code you already built into the “Define” stack.
Then, use the new block you created under the when flag clicked stack to make your android speak and animate.