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In this video you will program the android to tell a story using the different costumes available in the starter project you chose.

Click on the costumes tab to check out the different actions for your android.

There are multiple costumes named and grouped by the action you will animate.

This example shows the android feeling happy, playing basketball, and falling asleep.

You will use these three actions to create an animated story.

First decide how your story will start.

Perhaps the android will say something to the audience or perform some action.

To make your android greet the audience add a one flag clicked event and a say block then type an opening message.

In the example story, the android will say Hi.

Next code the first animated action.

An action is made up of several costume changes that are slightly different from each other.

When the costume changes quickly, it creates the illusion of movement.

The costumes have numbers at the end of their names showing the order in which they should switch.

In this example starter project, the android has 10 costumes that create the happy actions, eight costumes that create the basketball actions, and nine costumes that create the falling asleep action.

The starter project you chose might have different actions but the concept will be the same.

To code the first animation for your android drag out a switch costume block.

Choose a costume that has a one at the end of the name.

This example starts with the happy1 costume.


Next, add a repeat loop, a next costume block, and a wait block.

Tinker with the value inside the wait block so the costumes switch quickly and there are no long pauses between each frame of the animation.

This example uses point two.

Drag this code stack under the first say block.

Test your code.

When the flag is clicked, the android says Hi and goes through the happy animation.

Hey, looks like there's a bug.

The android goes to the next animation with the basketball.

To fix this, look at the costumes in the switch costume block.

There are 10 happy costumes.

The switch costume block starts on costume one.

The sprite needs to change costumes nine times to end on costume 10.

Change the number in the repeat loop the total number of costumes minus one.

Test it and make sure that only one action animates.

Add more say blocks to continue developing your story.

Now it's your turn.

Add at least one say block to make the android say something to the audience.

Then code your first animated action using the switch costume block, repeat loop, next costume block, and the wait block.

Remember, your repeat loop may contain a different number than the one shown in this example.


  1. Make the android say something to the audience.
  2. Code an animated action.