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5. Keep Moving
  • 1. Side Scroller Introduction
  • 2. Walk the Walk
  • 3. Forward Motion
  • 4. Hop, Skip, and a Jump
  • 5. Keep Moving
  • 6. Realistic Jump
  • 7. Add-Ons
  • 8. Reflection
  • 9. Wrap-up: Side Scroller
  • 10. Wrap-up: Share Your Project
  • 11. Wrap-up: Show Your Project
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Instructions
  1. Add a new variable "x speed."
  2. Make the conditional "if x speed is not 0," then snap all the looks loop blocks inside.
  3. When the hero receives "forward," have it set the x speed to 1, wait for a short time, then set the x speed back to 0.