In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hello again, animators!
Welcome to Activity 5 of Google CS First Animation.
In this activity, you will build a side-scrolling game!
As you make this game, you will learn a lot more about conditionals.
If you’ve been in a CS First club before, you know computers use conditionals to make decisions.
In Scratch, the “if” and “if/else” blocks are conditionals.
Computer scientists think a lot about contingencies, which is a fancy word for different things that can happen.
One “if/else” block can handle two contingencies.
If you work at a cool tech company, you wear shorts to work.
Otherwise, you wear dress pants or a skirt.
But those aren’t the only options!
What if you work outside?
You might wear a hard hat.
That’s another contingency.
You can probably think of a lot more.
In Scratch you’d code something like this by nesting conditionals, or by putting multiple “if” blocks together.
That way, you can cover all the contingencies.
Animators think about contingencies too!
They think about the different experiences a character might have, the different ways it can move, and what changes in the story as a result.
Take a look at all the contingencies used in an interactive art display at the Cleveland Museum of Art.
Users can drag an image from another part of the screen.
They can also swipe right or left, or tap an image to display more information.
This activity uses nested conditionals to decide when the character can jump, walk, and animate, and when the ground can move and show.
Open the starter project next to this video, click remix, sign in, then go the next video to start building.
You may see some code in the starter project.
Feel free to look around and tinker with it to understand what it does.
If anything goes wrong, you can just open it back up from this page.