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2. Create a Storyboard


In the last video, you should have opened the starter project, clicked remix, and signed in.

If you haven’t done so, return to the previous video.

In this video, you will create the first panel of your storyboard.

To start, click the stage, and select one of the backdrop options to use in your story.

Think about the kind of story you want to tell.

You could tell a story about… you and your friends working together to solve a problem.

an adventure that takes a character across the world… and galaxy.

a group of friends seeking to stop a supervillain from destroying a city.

This example uses the castle backdrop.

Next, choose a main character for your story.

In Scratch, “sprite” is another word for a character or an object.

You will program sprites to perform various actions.

Click "add sprite from library" to check out the options.

When you find a sprite you like, click OK.

Use the shrink tool to make the sprite small enough to fit in the first panel.

In the first panel, program your character to set up the story.

From the looks menu, add “say” blocks to make the sprite talk.

Type something in the white rectangular box, then click the block to test it.


Add a “when flag clicked” block to make the story start when the user clicks the flag.

To set the position of the sprite, drag it to a spot in the first panel and pull out a “go to xy” block.

To animate the character, switch its costumes.

Click the costumes tab to check whether the sprite has multiple costumes.

If it doesn't, duplicate the costume, and tweak it in the costume editor.

This example uses a repeat loop and “move,” “next costume,” and “wait” blocks to make the character walk.

Try out some of these blocks to create the first animation of the story.

Make your own unique story beginning, and try to grab the viewer's attention with the first line of the story.

In the next video, you will program the last three panels of the storyboard.

Be creative, and have fun.

Now, it’s your turn!

Choose a backdrop, and add a sprite.

Program the sprite to introduce the story.

Make the sprite move in the first panel using other blocks like "go to xy," "move," "next costume," "wait," and "repeat."

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  1. Select a backdrop and starting sprite.
  2. Program the sprite to introduce the story.
  3. Make the sprite move in the first panel.