In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hey and welcome to Activity 8 of Google CS First Animation.
In this activity, you will build a Studio Logo to use at the start of all of your Scratch projects.
You will learn about the computer science concept: interrupts.
Interrupts are similar to events, but, unlike events, they can stop the code and make a different action happen in the program.
Interrupts either stop code that is running or start code that wouldn’t run otherwise.
In real life, if somebody interrupts a conversation, the person who was talking stops.
If you are eating and the smoke alarm goes off, it interrupts your dinner!
An example of an interrupt in Scratch is, “When the timer is greater than “10,” stop all scripts.
Once the timer reaches the right number, the code will execute, interrupting the program that is running to stop the program.
Roller coasters use emergency stop buttons to interrupt the ride and stop all the movement.
These devices are programmed to override all of the programmed actions of the ride and return their occupants to safety.
In this activity, you will create a logo that will show at the start of all your animation projects.
Many movie studios and production companies use logos to promote their brand and take credit for their work.
Check out these examples.
Scratch users also make studio logos.
This video will show you how to create your own studio logo.
You can then add that logo to your other projects using Scratch’s backpack.
To start, open the starter project.
Then, return to this page to go to the next video.