In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Each of the stamp sprites in this project will share the same code. Sprites can share code using something called the backpack. At the bottom of the screen, you will notice a tab with the word “backpack.” Click the tab to open the backpack, then drag the code you will share into it. Now, click on a sprite to share that code with.
This example uses the dome. Drag the code from the backpack into the scripts area of the dome. The code should show up for the dome sprite!
Test that the code works on the new sprite. It should do exactly what the arch does.
Click on the sprite you just dragged the code into, drag the clone with your mouse pointer, then click the mouse pointer to leave a stamp. Drag the code out of your backpack for each sprite.
The backpack can save and share code, backdrops, and sprites between Scratch projects.
Use it to quickly copy your favorite code or sprite into another project.
Now, it’s your turn! Make the other stamp sprites do the same thing the arch does. Drag the code from the arch sprite into the backpack. Then, drag the code from the backpack to each of your other sprites.