In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In today’s project, you explored the “if/then” block in Scratch and used it to build an interactive graffiti project. “If” statements are a type of logic that helps computers make decisions. Today, you programmed a sprite to make a decision based on whether or not the mouse button was pressed down.
Computer scientists like you use “if” statements all the time in their code. Any interactive app requires conditionals. For example, in Angry Birds, if the player touches the screen, then the bird is positioned to launch. If the player stops touching the screen, then the bird is released!
In Fruit Ninja, if the player swipes a piece of fruit, then the fruit is destroyed.
Many apps and games also have winning conditions. A winning condition is an if/then statement used specifically to tell if someone has won the game. For example, in Candy Crush, if a player reaches the target score, then they complete the level and win!
In the next CS First club, you will use more conditionals to make a “Shadow maker” similar to a photo editor you could find on Instagram!
Until then, have fun creating and coding!