In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program the “spray paint” sprite to follow the mouse pointer and to leave a trail of paint. The “spray paint” sprite is made up of yellow dots, which, when stamped, resemble spray paint. Watch this video to learn how to do it, then try it on your own. First, make the spray paint sprite follow the mouse pointer. Drag the “go to mouse pointer” block into the scripts area and test it! Click the block to see what it does. The sprite moves to a spot as close to the mouse pointer as possible, which in this case is to the far right of the stage.
For the graffiti project to work, the spray paint sprite must follow the mouse pointer as it moves across the screen. Drag out a “forever” block, and place it around the “go to mouse pointer” block. Now, when you click the block stack, the spray paint sprite follows the mouse pointer. Then, use the “stamp” block to make a paint trail appear behind the spray paint sprite, just like you did in the Paint with Tera project. Drag out the “stamp” block, and add it the block stack. Now, when you click the block stack to test it, the spray paint sprite leaves a trail that follows the mouse. Remember from Paint with Tera, clicking the “clear” block clears the paint trails from the stage. Now, it’s your turn: 1. Make the spray paint sprite follow the mouse using a “forever” block and a “go to mouse-pointer” block. 2. Leave a paint trail behind the mouse pointer by using the “stamp” block.