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In this add on, you will showcase various fashion trends by allowing the user to press the one and two keys to select different models.

To switch between models, click the model sprite and select the costumes tab to see the different models.

Drag out a switch costume block from the looks menu and choose a different costume in the drop down menu.

Try it out!


Add a when key pressed event above this block and select one from the drop down menu.

Duplicate this block stack and repeat the steps for the second model.

Change the when key pressed event to the number two and the value in the switch costume block to a different costume.

To switch to more models duplicate the when key pressed block stack and change the values in the when key pressed event and switch costume block.

Click the flag to test.

When the one and two keys are pressed the program changes models, but wait, there's a bug!

The same description shows up for different models.

To fix that, click the lens sprite.

Drag out an if then condition from the control menu and place it around the if then block that checks which sprite is being touched.

Place an equals block from the operators menu inside the if then block.

Next, add an attribute of block from the sensing menu to the first block.

An attribute of block says X position of stage, but it can be changed to describe many parts of any sprite.

Change the attribute of block to costume name and the item to model.

Type the sprite's costume name after the equals sign.

Test it out.

Different models no longer show the same description.


To describe a different model, reuse the code that you made for the first model.

Computer scientists often reuse code to save time.

Click the lens sprite, select the scripts tab and duplicate the if then condition containing the attribute of block.

Place the block stack below the if then block that checks which sprite is being touched.

Change the costume name.


The program describes the first model's fashion innovation again!

To fix this, create code that reacts only when the correct colors are touched for the second model.

Click the stop sign so the lens stops following your mouse.

Click the color inside the touching color block.

The mouse-pointer becomes a selection hand.

Use the hand to click on the second model's outfit.

Type text in the say blocks that describe the fashion innovation for each piece of clothing.

To describe other pieces of the outfit, change the touching color block to another color and change the text in the say blocks to describe the new part of the outfit.

Do these steps for every part of the outfit you want to describe.

Test the program.


Tell the user how to switch between different models.

Click on the model sprite, drag out a say block and place it below the other say blocks.

Run the program.

When the one or two keys are pressed, the program changes models and showcases how each fashion innovation is unique.

The project page helps other Scratch users get to know your project and how to use it.

Add instructions, key presses, details and any other information you can think of that will help Scratch community members enjoy and use your project.

Now it's your turn.

Use switch costume and when key pressed blocks to switch between different models.

Use if then, equals, and attribute of blocks to describe a specific model.

Duplicate the code for other models.

Use a say block to tell users how to switch between different models.

Choose an Add-On

Fashion Playlist

Allow the user to choose the music your project plays.

More Models

Select a second model, and allow the user to switch between the two choices.

Add Sound

Add sound that plays each time the user clicks on the model.

Make an Entrance

Program your model to spin onto the stage.

Special Effects

Create an effect each time the user clicks the outfit.


  1. Choose an Add-On, and click "watch" to learn how to build it.
  2. Once you finish one Add-On, try another one below the video!