In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you'll program the “clear votes” button to set all votes back to zero.
Select the "clear votes" sprite that was included in the starter project.
Click the "data" menu, and drag out the "set variable to 0" block. Change the value in the dropdown to match one of your variable names. If you click the block, you'll see the variable’s value change from the amount of votes registered to "0."
This only reset one value, so do the same steps for the other 3 values, choosing the appropriate variable name for each "set" block. Try it out. When you click the whole stack, all variables will be set to 0. A big part of computer science is persisting through tough problems. If the first solution you try doesn’t work, try again.
Next, connect this block stack to the "clear votes" button by clicking on the events menu and using a "when this sprite clicked" event to start the code. You can read the stack like a sentence now: "When this sprite clicked, set sneakers to 0, set high tops to 0, set panda to 0, and set penguin to 0." Try it out. When the "clear votes" button is clicked, all of the votes are set to 0. Perfect! As your last step today, share your project with the Scratch community so others can experience your creative work. Don’t forget to add a description and some tags. Now it's your turn. Select the "clear votes" sprite, add code to set each of the variables to 0 when the button sprite is clicked. When you are done with this step, ask a neighbor to take your fashion poll. Then, click the green arrow to choose some add-ons to customize your program.