In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will add variables to store the votes for each item on your fashion poll.
Computer scientists use variables frequently in programs to store values that will be displayed or used later. You will need a variable to indicate how many people voted for the items on your poll. To add a variable, select a sprite to track.
This example uses the yellow sneakers. Next, click on the "data" menu, and click the "make a variable" button. Name the variable something that makes sense for the sprite you selected. In this example, it’s called “Sneakers.” The name will be displayed below the sprite. This variable will store the vote count for the yellow sneakers. Click “OK.” Then, place the variable readout under the sprite. Drag the "change variable by 1" block into the scripts editor. Click the "change by 1" block. The variable value should increase by 1 each time you click the block. However, nothing happens when you click the sprite. You still need to click the code block itself.
Click on the "events" menu, and add a "when this sprite clicked" event. Now, each time you click the sprite, the value of the variable should increase by 1.
Great work. Now you will be able to keep track of every vote cast for this sprite. Next, create the same code for the other sprites in your poll by adding a new variable and tracking the clicks for each sprite.
If you get stuck, your neighbor or your Guru might be able to help you find a solution.
Go ahead and ask them!
Now, it's your turn: For each sprite, make a variable add the code to change the variable's value by 1 each time the sprite is clicked.
Remember to test your code frequently as you work. That’s how computer scientists find problems early, before they have created too much more code.