In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In the last step, you should have opened the starter project and signed in. If you haven’t done this yet, pause this video and go back to the previous step.
In this video, you will learn how to use the "go to" and "glide" movement blocks to move the sprite around the stage. Watch this video to learn how to do it, then try it on your own. The starter project already contains the sprite you'll use to create the fashion walk. You'll have time later during the club to change the sprite if you would like. For the fashion walk, the sprite needs to walk onstage, pause, then walk offstage, which means you need to add movement blocks to the code for the sprite.
First, click on the sprite to select it. When a sprite is selected, all blocks you add to the scripts area will apply to that sprite. Next, click on the motion menu.
Use a “glide” block to make the sprite move across the stage.
“Glide” blocks use coordinates to tell the computer where on the stage a sprite should glide. Scratch uses 2 coordinates, "X" and "Y," to determine the location of a sprite.
The x coordinate controls the sprite’s horizontal, or left to right, location. The y coordinate controls its vertical, or up and down, location. To set the x and y positions in the glide block, drag the sprite to the position where you want it to go, and the blocks in the blocks menu will automatically update to the sprite’s position.
Then, drag out a "glide” block. Now that the block is out of the blocks menu, its values will not automatically update.
To test, move the sprite and double click on the “glide” block to see the sprite glide to the position you selected.
Next, drag the sprite to the place on the stage where it should exit after finishing the fashion walk. Drag out another “glide” block, and snap it below the first one. Test it out.
Great! The sprite glides to the two positions that you chose.
Now, it’s your turn: Drag the sprite to the center of the stage.
Drag a “glide” block into the scripts area.
Drag the sprite to the right of the stage. Snap a second “glide” block into the first.
Click the green “next” arrow on this page to watch the next video In the next video, you'll learn how to set the sprite’s starting position.
If you need help, ask your neighbor, or get your Guru's attention.
Once you’ve completed this step, return to this tab, and click the green “next” arrow to move on to the next video.