In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will program a sprite to greet the user and to tell them about your project.
To get started, click the "choose sprite from library" icon, select the sprite you want to introduce your project, then click OK. This example uses Khalid.
Next, add a "say" block. To greet the user with their username, use a "join" block. First, drag a "join" block from into the "say" block. Next, enter a greeting in the first value spot on the “join” block, and leave a space after it. This example uses "Hey." Next, choose a "username" block from the sensing menu, and place it in the second value space.
Now, click the code to test it. If your greeting and the username run together, add a space after the greeting.
Next, add more "say" blocks to make the sprite say more information about your project. What would you like people to know about your project? You can make the sprite say whatever you want.
Finally, add a "when flag clicked" event to the top of the code stack.
Now, it's your turn: Add a sprite.
Code this new sprite to greet the user and tell the user about your project when the flag is clicked.