In this video,
you'll program the accessory sprite
to follow the mouse-pointer,
so the stylist using the program
can control the placement of each accessory.
To start, click the sprite named accessory.
Then, drag out the go to mouse-pointer block
from the motion menu.
Click on the block,
and you'll see that the accessory sprite
moves as close to the mouse-pointer as it can.
When you move the mouse around,
the accessory sprite doesn't follow it.
Well, that's not very helpful.
When clicked, the go to mouse-pointer block
only runs once.
You need the accessory sprite to continuously
go to the mouse-pointer
as the mouse moves around the screen.
Make that happen by dragging out a forever block
from the control menu.
Put the forever block around the
go to mouse-pointer block.
Try it now.
When you move the mouse-pointer around the stage,
the accessory sprite goes to the mouse-pointer
over and over again.
Lastly, add a when flag clicked block to the stack
to make the accessory sprite follow the mouse-pointer
as soon as the project is run.
Now it's your turn.
Add a go to mouse-pointer block.
Add a forever block,
and add a when flag clicked block.
In the next video,
you'll learn how to stamp the accessory.
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