In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Welcome to a challenge add-on!
But, it won’t give you all the steps, just a few suggestions to help you get started.
To start, add a new sprite to your program and a “when flag clicked” block.
Recall that when the green flag is clicked, the storefront goes to the front of the stage and the hippos appear behind it. For the window-shopper sprite that you’ve just added, you may want it in front of the storefront window. Add a “hide” block under the “when flag clicked” event to hide the sprite. Then add a “wait” block to delay when the sprite appears. Add a “show” block to make the sprite appear on the stage, and finally, add a “go to front” block so that the sprite appears in front of the storefront.
You can have the sprite say something when the flag is clicked, or you can use any of the other “event” blocks. Do what works best for your program. Then, use the say or think blocks from “looks” menu to code your sprite to talk! Consider adding two sprites for more dialogue during your program.
Try out different things.