In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this step, you’ll make many sprites glide across the window. Breaking down a big problem like this into steps makes it easier to solve. The starter project you opened contains a storefront sprite. Later, you will learn how to move the storefront so it looks like the flying sprite is behind it. For now, the flying sprite will fly in front of the storefront.
To begin, click on the sprite you chose to be the flying sprite.
Similar to how you started Fashion walk, drag the flying sprite to a starting position on the far left of the screen. Add a "go to" block, which will automatically fill with the correct x and y coordinates. Drag the sprite to where it will end its flight on the right side of the screen. Then, add a “glide” block. Click on the code stack to test it. The sprite should appear on the left of the screen and glide to the right.
The sprite needs to fly across the window forever when the flag is clicked, so add a "forever" loop and a "when flag clicked block." Try that out. The sprite should fly across the screen over and over when the flag is clicked.
If you have a question, your neighbor or your Guru might know the answer.
Now, it's your turn: Drag the flying sprite to the left side of the screen, and add a "go to" block. Drag the flying sprite to the right side of the screen, and add a "glide" block. Add a "forever" loop and a "when flag clicked" event to make the sprite move across the screen forever when the program is run.