2. Explore Your Figurative Language


In this video, you’ll open a starter project in Scratch.

Then you will program two characters in your project to talk.

One will say a word or phrase using figurative language.

The other character will speak to show the two different meanings of the phrase: literal and figurative.

Pause this video at any time to add to your project, or you can watch the entire video, then complete the steps.

To begin, choose a starter project from the list or use the one your teacher assigned.

Each starter project uses a different type of figurative language, and one allows you to choose or create your own.

Open a starter project.

This will open Scratch in another tab.

In Scratch, characters, objects, and animals are called Sprites.

Your starter project includes two sprites, a speaker and a character.

Change or edit the appearance of your sprites on the costume tab, if you like.

The speaker sprite already has “instructions” or code.

The second “say” block contains the figurative language for your project.

If you are using figurative language you chose or your teacher assigned, type it in the second “say” block now.

Click the green flag to run the code.

The speaker sprite should “say” the figurative language.


Next, select the character sprite.

Change or edit your sprite to best represent your figurative language.

Then, program your character to “say” the literal meaning of the figurative language.

Think about what the phrase or expression would mean if taken literally, rather than to express something in a creative or surprising way.

Add a “say for 2 seconds block” from the Looks menu under the “when I receive - 'says'” block.

Add text to your “say” block that shows the literal meaning of your figurative language.

To give your character more time to talk, adjust the seconds.

Next, program your character to explain the figurative meaning of the expression or phrase.

This is the creative or surprising meaning that makes figurative language so expressive.

Add another “say” block, and this time connect it to the “when I receive ‘means’” block.

Click the green flag to test it out.


Once you’ve added the “literal” and “figurative” meanings of your figurative language, come back to this page to explore more creative ways to express figurative language in your project.

Choose an Add-On

Add Movement
Make an Object Appear
Add Backdrops


Para hacer esta actividad en español, haz clic aquí.


  1. Watch this video with your teacher.
  2. Open a starter project link below.
  3. Watch the videos below to keep adding to your project.