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3. Sequencing Your Story

Transcript

In this video, you’ll sequence your story.

Sequencing means to put something in order.

In order for a story to make sense, it must be sequenced.

The beginning of a story catches the reader's attention and sets the mood.

Middle events add detail to the story.

In the end, the central problem of the story is solved.

To start, write the beginning of the story about how you met your friend.

Create your own version of the story how you remember it, and keep it secret from your friend!

At the end of this activity, you can surprise your friend with how you remember that day.

You might be surprised by how two people can tell the same story in different ways!

If you and your friend met in this club, write about something that you discovered you had in common when you first met.

You could even tell the story of how you worked on your first project together.

Click on the sprite representing you.

Use “say” blocks to talk about how you felt the day you met your friend.

Were you nervous or lonely?

Excited or happy?

Did you know something awesome was going to happen that day?

At the top of the code stack, place a “when flag clicked” block.

Click the flag to watch the beginning of your story.

Your friend isn’t there at the beginning of the story - you have to meet him or her.

To hide your friend’s sprite, click on it.

Then, from the “looks” menu, place a “hide” block in the scripts area.

To make the sprite hide at the beginning of your program, from the “events” menu, place a “when flag clicked” block on top of the “hide” block.

Click the flag.

Your friend is now hidden, and can appear in your story!

Click the stop sign to stop the story.

After the sprite introduces the story, make your friend appear.

From the “looks” menu, place a “show” block under the hide block.

Test the code by clicking the flag.

Wait… the friend sprite shows up immediately.

The friend sprite needs to wait until the “my sprite” is done introducing the story to appear.

Just like a story needs to be told in order, a program needs to run pieces of code in the right order.

Placing code in the right order is called “sequencing”.

When the flag is clicked, “my friend” should hide, then it needs to wait before it can appear.

From the “control” menu, place a “wait” block between the “hide” block and the “show” block.

Wait as long as you need to finish the beginning of your story.

In this example, the “my sprite” talks for… 2, 4, 6...

8 seconds, so 8 is entered into the wait block.

Tinker with this until it works!

The friend can show up at any time.

Test the code by clicking the green flag.

In this example, the “my sprite” sets the mood at the beginning, with the “my friend” sprite hiding.

When “my sprite” is finished setting the mood, “my friend” appears.

Great!

If you program conversations between sprites, the wait block will be very helpful Finally, program the end to your story.

What happened when you met your friend?

What was your friend doing?

What did you do together?

This project is more open ended than most of the other days in this club, so you will have to use creativity and persistence to finish your story.

Computer scientists rarely write exactly the program they want on their first try.

They learn from their mistakes, and keep trying.

Ask your friends and neighbors for help.

The add-ons also contain ideas you can add to your story.

Now it’s your turn: Program the “my sprite” to begin the story.

Set the mood with “say” and/or “looks” and “motion” blocks.

Program the “my friend” sprite to hide when the flag is clicked, wait until the introduction is done, then show.

Finish your story!

Use the add-ons for ideas, and your friends to help.

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Instructions
  1. Program the "my sprite" to begin the story. Set the mood with "say," "looks," and "motion" blocks.
  2. Program the "my friend" sprite to hide when the flag is clicked, wait until the introduction is done, then show.
  3. Finish your story! Use the add-ons for ideas, and your friends to help.