In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Most phones have fun and creative animations as their welcome screens.
In this two part add-on, you will program a welcome screen for your phone.
First, name your phone.
Click “paint new sprite."
It’s easier to edit and draw in vector mode, so click “convert to vector” on the bottom right of the paint editor.
Click the “text” tool, and type a name or message to display as your phone starts up.
This example types “Googley Moogley.”
Set the costume’s center using the “crosshairs” icon.
Then, drag the costume to where you want to it to appear on the phone’s screen.
Next, program the welcome screen to show at the beginning of the program, then hide before the conversation starts.
Add “when flag clicked,” “show,”” wait,” and “hide” blocks.
Click the flag to test.
The welcome screen sprite shows, waits 1 second then hides.
Tinker with the value in the wait block to determine how long the welcome screen shows.
Next, hide the "friend" and "you" sprites while the welcome screen is showing, and make them appear to start their conversation.
Click on the friend sprite, and add “hide” and “show” block from the looks menu.
Then add a “wait” block between those two blocks.
Update the value in the wait block to match the value of the welcome screen’s wait block.
Click on the “you” sprite and add the same three blocks after the “when flag clicked” block.
Once you complete this step, move on to part 2 to program a fun animation for the welcome screen.
Now, it’s your turn.
Make a new sprite, and add text for your phone’s welcome screen.
Program your welcome screen to load using “wait,” “show,” and “hide” blocks.
Delay the conversation using “wait,” “hide,” and “show” blocks in the “friend” and “you” sprites.