In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
To create a response text message from your friend, click on the "friend" sprite.
When you send a text, you see each character you type one at a time on the screen.
When you receive a text, you see the full message all at once when it arrives.
To program your friend’s response, drag out a “say” block, and type what you imagine your friend would say.
Try it out!
The "friend" sprite says the response.
Next, make a sound play when the text message arrives.
Click the sounds tab, and choose a sound from the library, or use one of the sounds included in the starter project.
Once you select a sound, click the scripts tab and the sound menu Drag a “play sound” block above the “say” block to play the sound before the message shows.
Try it out!
The sound plays as the message appears, but this happens only when you click the stack to test it.
Next, make the message appear as a result of the message sent by the "you" sprite.
Select the “you” sprite.
Click on the events menu, drag out a "broadcast and wait" block, and snap it onto the end of the block stack.
Broadcast blocks allow a sprite to send a message to other sprites telling them that it is time to run a specific stack of code.
This "broadcast and wait" block will send a message to the "friend" sprite that it's time to say the response.
The program will wait until the "friend" sprite completes running the code before running the next block in the stack.
Click "new message," and enter the message name "2."
Next, instruct the friend sprite to respond to this broadcasted message.
Click on the Friend sprite, drag out a "when I receive" block, put it at the top of the stack, and choose "2" from the dropdown menu.
When the flag is clicked, the "you" sprite says a line, then broadcasts to the "friend" sprite that it is time to talk.
The "friend" sprite says a line, then the "you" sprite continues any additional code.
Try it out!
The "you" sprite talks, then the "friend" sprite responds...
but the Friend sprite responds really fast!
Select the friend sprite, and add “wait” blocks to make it look like your friend is really taking a second to type a message back.
[pop] Now, it's your turn!
Create your friend’s response using "When I receive," “say,” “play sound,” and “wait” blocks.
Tell the friend sprite it is time to talk using a "broadcast and wait" block.