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3. One Falling Object
  • 1. Variables Are Everywhere!
  • 2. Let's Move!
  • 3. One Falling Object
  • 4. Many Falling Objects
  • 5. Keeping Score
  • 6. Shared Score
  • 7. Add-Ons
  • 8. Reflection
  • 9. Wrap-up: Work Together to Win
  • 10. Wrap-up: Share Your Project
  • 11. Wrap-up: Show Your Project
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  1. Program the object to fall by putting a negative number in the "change y by" block and using a "forever" block.
  2. Program the object to start at the top of the screen using the "go to x y" block.
  3. Program the object to start at a random location using a "pick random" block.