Transcript

Instructions

  1. Program the object to fall by putting a negative number in the "change y by" block and using a "forever" block.
  2. Program the object to start at the top of the screen using the "go to x y" block.
  3. Program the object to start at a random location using a "pick random" block.
namespaces/google.engedu.csfirst/contents/Activity-89813125545248090510058921791618947439en