In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hey, and Welcome to Scratch Games day 8. Today you’ll create a side-scrolling game while learning about if-else statements. You might be familiar with recent side-scrolling games, like Helicopter and Flappy Bird. You’ll notice that in these games, the sprite only moves up and down. The illusion of moving forward is created by moving the background.
To create today’s game, you’ll also learn about if-else statements.
“If-else” statements are very similar to if statements. Remember, an “if” statement reads like this: An “if ELSE” statement reads like this: “If-else” statements are useful because they let you specify a default action.
Watch how “if-else” statements are used to program video games.
In “Tetris,” the best-selling video game of all time, the user must manipulate falling shapes to arrange them into rows. IF the user presses the down arrow, the falling shapes fall down really fast. ELSE, they fall down at the regular speed. An if-else statement is useful here because the falling shapes need to do one action all the time, but switch to doing another action when something specific happens.
In Plants vs Zombies, the user must defeat waves of zombies using plants with special powers.
IF there is a zombie near the scaredy shroom, it cowers down and doesn’t shoot.
ELSE, it continuously shoots at the zombies. Just like the creators of those popular games, you’ll use if-else statements to build your project today. In this game, a sprite is controlled using an if-else statement. For example, If the space bar is being pressed, then go up.
Else, go down. Before moving on to the next screencast, click and open the starter project link next to this page and add a player sprite. You may want to choose a sprite that looks like it’s flying, like a parrot, bat, or butterfly.
Once you’ve completed this screencast, move on to the next screencast to learn how to create a scrolling background.