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In this video,
you'll program winning and losing conditions
for your game.
To start, program on winning condition.
The finish sign in this game is green.
The player will win if the sprite touches the color green.
Click the sprite.
Drag an "if" block into the forever loop.
And add a "touching color" block from sensing.
To select the finish line color,
play the game until the finish line is on the stage.
Then select the color swatch.
And click the finish line.
If the sprite reaches the finish line,
the game should stop.
Add a "stop all" block from Control.
Program something awesome to happen
when the sprite wins.
Add code above the stop all block.
This sprite could play a sound,
say something, switch to a celebratory costume
that you drew, anything you like.
Next, program a losing condition.
Gameplay should stop if the player touches
the edges of the cave.
Notice that the edges of the cave are all black lines.
To program a losing condition,
program the game to check if the sprite is touching block.
From the Control menu, drag an "if" statement
into the forever block.
Select the sensing menu
and drag all the touching colored block as the condition.
Click the color swatch,
then the block cave edges to select it.
If the player touches the cave edges,
all code in the game should stop.
To stop all code in the program,
use the stop all block from control.
If you would like, add more to lead
to the losing condition.
For example, change the costume to an explosion.
Put a sound, or use the say bubble
to tell the player, they lost.
Add any other code for the losing condition
above the stop all block.
Then go to xy block, and place it at the top
of the stack.
And enter where your sprite should start.
As your last step today,
share your project with the Scratch community
so others can experience your creative work.
Be sure to write a description that tells people
how to use your program.
Now it's your turn.
Program winning and losing conditions,
by adding "if", "touching color" and "stop all" blocks.
Then, add features to your winning and losing conditions
to make gameplay more exciting.