In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hey and welcome to Day 5 of Scratch Games! Today you will create an escape game, where the player’s character must avoid bouncing sprites. This game will introduce randomness, as well as a scratch variable: the timer. Randomness is an important concept used in many different games. For example, whenever you play a game that involves rolling a die such as Monopoly, each roll gives you a random number between 1 and 6.
Randomness is often used in video games as well.
In the Pokemon video games, players encounter pokemon randomly in the wild. You never know when you’re going to see a wild Pokemon, or even which Pokemon you might encounter!
Randomness is also important for sport games. For example, football video games use randomness to ensure that unexpected things happen, no matter how many times a player plays the game.
This includes everything from the plays that are called, to having the computer players fumble and intercept the ball at random points in the game.
In today’s game, the player must control a sprite to avoid enemies that are randomly moving around. This game is fun because the enemies move in random directions-- you won’t know where the enemies will go next!
The next screencast will begin to guide you through the programming of this game.
But first, you need to design your project. Take a minute to: Open scratch, sign in, and create a new project Add a backdrop, and Add two sprites - one as the player, the other as the chaser.
After you finish these steps, move on to the next screencast.