In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In the previous screencast, you should have added one sprites to the starting project.
If you haven’t done this yet, please pause this screencast and do so now.
In this screencast, you’ll program the player sprite to “launch,” or repeatedly move forward, when the spacebar is pressed and program the arrow keys to control left and right turns. Go ahead and watch this screencast first to learn how to do it, then you’ll get the chance to try it on your own. First, you need to create a program that will cause the sprite to move when someone presses the spacebar.
You can do this by adding a “when space key pressed” event and a “move 10 steps” block.
Test that code to see how it works.
Good! But, you want the sprite to “launch” when the space key is pressed, meaning that it will keep moving forward without stopping.
Click on control.
You don’t need the sprite to repeat moving forward forever, just until it reaches the finish line. So select a “repeat until” block, and place it around the “move 10 steps” block. The sprite should repeat moving forward until it touches the finish line. Click the sensing menu, drag a “touching” block into the “repeat until” block, and change the value to “finish line.”
Check what happens when you test the code.
The sprite moves forward and stops once it reaches the finish line.
That’s fine. But how could the game be played again?
Sometimes problems become obvious when you test your code. As a computer scientist, it’s important to test your code often so these kinds of problems.
To make it so the player can continue playing the game, you can use a “go-to” block to move the sprite back to the start.
Drag the sprite to where you want it to start, then place the “go-to” block below the “repeat until” block.
Now, when you press the spacebar, the sprite moves forward until it reaches the finish line, then it goes back to the start.
In the next screencast, you’ll program the sprite to turn left and right with the arrow keys.