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5. Hide the Object

Transcript

In this video, you'll program the object that the player is looking for to appear in only one location.

To start, choose what your sprite is looking for.

Click the object sprite, then go to the Costumes tab.

There are a few different choices available.

Choose one of these items or add a different object from the Costume library.

What might your character need to find?

Once you've chosen an object, click Looks, and drag out Show and Hide Blocks.

The Show block should run when the backdrop changes.

Click Events, and drag out a When Backdrop Switches block.

Click the dropdown and select the name of the location where your object will appear.

This example uses the cave, but you will choose your own location for the object in your game.

Then, drag another When Backdrop Switches block onto the Hide block and select Town.

Click the flag to try it out.

Move the sprite to the location you just selected.

And great!

The sprite appears.

Next, program a winning condition that will happen if the player sprite touches the object.

Place a Forever loop and an if statement under the Show block.

Add a Touching block from Sensing and select Character from the dropdown.

Create a winning celebration.

You might play a sound or use a Say block to say, "Yay! You win!"

Click the flag to try it out.

Move the sprite until it finds the object and...

(sparkling)

Great!

Now it's your turn.

Select the object sprite and a costume from the Costumes tab.

Show the object in one location using When Backdrop Switches and Show blocks.

Hide the object at the start of the program using When Backdrop Switches and Hide blocks.

Program a winning condition using Touching, Forever, and If blocks.

In the next video, you'll add more storytelling elements to make your game more exciting.

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Instructions
  1. Select the object sprite and a costume from the costumes tab.
  2. Show the object in one location using "when backdrop switches" and "show" blocks.
  3. Hide the object at the start of the program using "when backdrop switches" and "hide" blocks.
  4. Program a winning condition using "touching," "forever," and "if" blocks.