In this video, you will use events to move the player
one sprite when the arrow keys are pressed.
To start, click on the player one sprite.
In this game, the user needs to be able to
move the sprite forward and turn it left or right.
To find blocks that move the sprite, click on motion.
If you're not sure which blocks to choose,
click on a few to see what they do.
For example, if you click on move ten steps,
you see that it moves the sprite forward,
so you can choose to add it to the program.
Clicking on the turn blocks, turns the sprite.
So drag both of those out as well.
You now have three blocks in your program.
But the only way to run them is to click on them.
That doesn't make for a very exciting game.
To fix this, use event blocks to run this code
when the user presses the arrow keys.
Click on the events menu.
Event blocks tell the computer when to run code.
You can use an event block that would
run code when the green flag is clicked or
when this sprite is clicked.
But for this game, you will use a one key pressed block.
This block has a drop down menu that shows
every key press option.
This sprite should move forward when you
press the up arrow.
So select up arrow and attach this block to the
move ten steps block.
Test your code by pressing the up arrow.
Great.
Now this sprite moves forward when the up arrow is pressed.
You can add more key press events to turn the sprite
clock-wise with the right arrow,
and counter clock-wise with the left arrow.
If your sprite ends up moving the wrong way when
you test your code, don't worry.
Just go back to the code and try adding
different events until it moves the way you want it.
Remember, an important part of computer science is
sticking with the problems and trying different solutions
until you find the right one.
Perfect.
Now it's your turn.
Click on the player one sprite using a key press event
for up, left, and right arrow keys.
Then, add a movement block for each event.