In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this activity, you learned to use an important computer science and gaming concept: events.
Events are actions that tell the computer to wait for a response. In the game you created today, you used keypress events to allow a user to move sprites.
Events are used in computers all around you and in some places you might find surprising!
Take a look at how events are used to program a smartphone or tablet.
Any time the user touches the screen, an event is triggered. For example, to send a message to a friend, the user types using the keyboard on the screen, just like you see here. The computer scientist programmed the app to type out an “a” when the “a” key is touched, a “b” when the “b” key is touched, and so on.
Gestures, such as swiping and pinching, are also events. For example, in the Google Maps app, the map moves to the left when you swipe to the left, and it zooms out when a user pinches the screen. Tapping and swiping aren’t the only types events these devices use. There are also events for tilting, shaking, and even talking! Smartphones and tablets could not be programmed without events.
Next session, you will build on the computer science knowledge you gained today by programming a maze game. In this game, you will need to move a character from start to finish without touching any maze walls. This game will introduce if statements, which allow you to program computers to make decisions.
Until next time-- have fun creating and coding. See ya next time!