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6. Conclude the Story


Now that you have introduced a problem into your story, you are ready to resolve it.

In this video, you will continue to build out your story and draw it toward a conclusion.

Check out how The Amazing World of Gumball’s writers chose to end their story.

[screaming] [fainting] [TV announcer] In other news, the town of Elmore has recently been suffering from some satellite broadcast issues.

[TV announcer] We assure you we are working on the problem, so please bear with us while we try to...

Wait then why is it affecting...

Are you thinking what I'm thinking?

If what happens on TV happens to us, does it mean that we're on...

So we all got home, and everything was fine.

You two made up.

We're all safe.

And all's well that ends well.

[laughing] End your story in any way you would like.

Use dialogue, scene changes, and new characters to create a conclusion.

Maybe a new character enters the scene who can help.

Perhaps the characters transition to a new setting where all their problems are solved.

It is your story, and you get to choose how it ends.

For more ideas, check out the add-on videos on this page.

They describe different features you can add to your program.

Now it’s your turn: Draw your story toward a conclusion using dialogue, scene changes, or new characters.

Choose an Add-On
Place to Place
Use move blocks to add drama to the story
Hear It Happen
Create custom sounds to play randomly with the glitch
Even Glitchier
Make the glitch effect your backdrop
Make Them Jump
Program your characters to move with arrow keys
GIF for your Glitch
Upload a GIF and animate it to change your story
Say Something
Use blocks to change your Sprite's appearance
arrow_backward Back
Next arrow_forward
Draw your story toward a conclusion using dialogue, scene changes, or new characters.