In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Congratulations on building your DJ Mixer! Today, you reused some of the core computer science concepts you already know, like using forever loops to repeat an action and using an event to capture a keyboard press from the person using your computer program.
You also learned a really important new computer science concept--variables! You used a variable to store the position of the slider so you could use the value in your code.
The code block knows to look inside the variable for how long the computer should wait before performing an action, so, if the variable changes, the wait length changes too.
Variables are used in nearly every computer program built. For example, computer scientists use variables to store the cost of an item in an app people use to buy, sell, and swap clothing with others. Variables store the scores in a racing game app, and store the price of homes in a real estate app. Variables are a computer science concept, but they can also apply to any field that interests you, from gaming, to retail, to real estate. You can use computer science to build all kinds of new apps and tools for other people to use. When you take a computer science class in the future, you'll learn even more cool and fun ways to use variables. When you get to those future classes, you'll be ahead of the game because you already made and used variables in Scratch!
When the CS First club meets next, you'll build your own Music Video with songs, characters, and special effects.
After finishing the club reflection, write a G+ post on a sticky note. You can write a shout-out to anyone: a club member, your gurus, or even your hosts, for their help.