In this screen cast, you'll learn how to make a new block and make the music selected play in your program.

First, get the music started by adding a when flagged clicked and a play song until done block to the stage.

In past clip sessions, you started a project by adding blocks to your sprite, so this is a little different.

Make sure you have the stage selected, and try the code you've added.

(funky, upbeat music)

Your song should start playing when the flag is clicked.

There are a lot of blocks available in Scratch, but you can also make your own block and name it anything you want.

This screen cast will show you how to make a grow block that will change the size of your sprite.

Add any sprite you want to your project, then click on it to select it.

Go to My Blocks, click make a block, and name your new block grow.

You can now select the grow block for your project and define grow is in the script area.

If you add the grow block to your project right now, and click on it, you will see that nothing happens.

That's because you haven't defined what the grow block does.

If you add this code to the grow block, then click on it, what happens?

The sprite gets bigger.

You can make the grow block do whatever you want by adding the appropriate blocks to the define stack.

You just learned one of the most important computer science concepts.

When you made the grow block, you created a procedure.

Remember from today's first screen cast, a procedure is a set of many instructions packaged together to create a command.

A procedure is sort of like a shortcut.

A simple way to convey a long set of instructions to the computer with a single action.

Procedures exist in real life too.

For example, you could tell someone to take one shoelace, cross it over the other shoelace, tuck it under, pull them both tight, et cetera.

Or you could just say, "tie your shoes."

Which is a shorter way that gets the same result.

Of course, if you say tie your shoes to a three year old, they won't be able to do it because they have not yet learned the different steps involved.

In other words, the tie your shoes procedure has not yet been defined for the three year old.

Just like the grow block didn't do anything before you added blocks to define it.

You have to tell the computer the instructions for when it runs the grow block.

Procedures are important to computer scientists because they shorten and simplify long sections of code.

For example, in this code, you can see that it will make the sprite change color, then grow, then change color again, then rotate, then start all over again.

But those steps are all covered by one single procedure.

That makes it easier for multiple computer scientists to work together on a project.

Next, you need to actually use the grow procedure in your code, so that when the flag is clicked, the new grow block is called over and over again during your music video.

Add a when flagged click block, a forever loop, and the new grow block with some wait blocks until it is growing and shrinking at a pace you like.

(funky, upbeat music)

Now it's your turn.

Add a sprite and click make a block to create the new grow block.

Define the new block by adding code blocks to make your sprite grow and shrink.

Then place a forever loop around the grow block, so that your sprite continually shrinks and grows when the flag is clicked.


  1. From the "more blocks" menu, click make a block and name the new block "grow"
  2. Add blocks to the Define Grow stack to tell the computer what the Grow block should do.
  3. Use the new "Grow" block, along with a "when green flag clicked" event and a forever loop, to make the sprite grow and then shrink
  • "running-2558673_1280" by StockSnap ( -- Licensed by CC0 Public Domain (