In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will code your program to allow users to give a shoutout on your profile page.
Notice that the starter project has a section called "newest post."
You will code the Shoutout sprite to say or think a shoutout in this section.
Start by clicking the Shoutout sprite.
Next, program the sprite to ask the user for a post when it’s clicked.
Add a "when this sprite is clicked" block from the events menu, then an "ask" block from the sensing menu, and snap them together.
The Android doesn’t have to ask a question every time the "ask" block is used.
It can simply make a request from the user that will display a text box.
In this example, the sprite says "Add a post!" in the "ask" block.
Recall that you can see the answer on the screen if you click the checkbox beside the "answer" block.
Next, click on the looks menu, and drag out a "think" block into the scripts editor.
When you click on this block, the Shoutout sprite*thinks* "hmm."
For this project, you can use the "say" block to get a similar effect.
Use what works best for your program.
This example uses the "think" block.
Snap this block under the "ask" block.
To make the Android post the user’s answer, drag the "answer" block from the sensing menu, and put it inside the "think" block.
Now test it.
When the sprite is clicked, the Shoutout sprite asks the user to "Add a post!"
This example adds "I love tacos too!
This page is awesome."
Then, the Shoutout sprite says the post!
Which is awesome.
Now it’s your turn: Program the Shoutout sprite to ask the user for a post when it’s clicked.
Then, program the sprite to think the answer.
When you’re done, ask your neighbor to test out your program by posting a shoutout!