Skip to content

Please update your browser

Your browser version is not supported by this site. CS First may not work properly. Learn more

Please note: This theme has not been updated to reflect Scratch 3.0. Visit this help article for more info.

3. Store Variables

Transcript

In this video, you'll make a variable that stores the user's answer to name sprite's question.

A variable is a container the computer uses to keep track of information it will use later.

To start, select the name sprite, click on the Variable menu, then click the Make a Variable button.

Name the variable something that makes sense for the sprite you selected.

In this example, it's called Name.

This variable will store the answer the user types when the program asks, What's your name?.

Click okay.

To set the variable to the answer that the user types, drag out the set name to block, and place it under the ask block.

Set the variable to Answer to make the variable store the answer the user types.

Click on the Sensing menu, drag out the answer block, and place it inside the blank space of the set name to block.

This code stack reads, When this sprite is clicked, ask, What's your name?, and wait until the user types an answer.

Set the variable Name to the answer that the user types.

Try it out!

Click the Name sprite and type in a name.

You'll see the name you typed in both the answer and Name boxes on the screen.

In this example, that's Aaron.

To make just one box appear on your screen, hide the answer box by clicking the check box beside the answer block in the Sensing menu.

Great.

Now it's your turn.

Make a variable called Name.

Add a set variable to block under the ask and wait block.

Drag out the answer block from the Sensing menu, and place it in the empty space of the set variable to block.

Finally, remove the answer display from the screen by clicking the checkbox beside the answer block.

In the next video, you'll make other variables to complete the profile page.

arrow_backward Back
Next arrow_forward
Instructions
  1. Create a variable.
  2. Set the variable to the user's answer.