In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hello and welcome to your final day of Google CS First Social Media.
Today you will build a Time Lapse project that reflects on everything you’ve done in this club while you learn about a computer science concept called procedures.
A procedure groups code into a repeatable routine.
In Scratch, you make a procedure by defining a new block.
When you define a procedure, or block, you tell the computer what the new block should do when it runs.
This example uses a new block called “walk.”
The block’s definition tells the sprite to repeat moving and change costumes 10 times.
When the computer gets to the new “walk” block in the code, it “calls” the procedure.
That means it runs all the blocks grouped under the “walk” definition, just like it would run any other block in Scratch.
Procedures make long, complex programs much easier to write.
They save computer scientists time and keep them from having to write the same code over and over.
Procedures are also important to the computer science community because they allow people to more easily share and use other people’s code.
These procedure libraries enable people to create amazing 3-D graphics for movies, games, and animations using code that other people already built.
In today’s project, you’ll create a reflection story like those that you may have seen on social media platforms.
You’ll use some of your past experiences to create and share your story.
In this story, you’ll use a procedure to make a sprite walk on and off the stage as it describes some of your favorite projects.
To start, open the starter project link next to this video.
Click remix, and sign in using the information in your passport.
Now it’s your turn.
Open the starter project next to this video.
and sign in.