Transcript

Instructions

  1. Program the receiver sprite to run around the stage using the "move," "if on edge bounce," and "forever" blocks.
  2. Program the receiver sprite to start moving in a random direction using the "point in direction" and "pick random" blocks.
  3. Program the receiver sprite to change costumes and stop when it catches the ball using the "if" "touching" "switch costume to" and "stop this script" blocks.
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