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3. In the Strikezone
  • 1. Introduction to Variables
  • 2. Throw the Baseball
  • 3. In the Strikezone
  • 4. What's the Count
  • 5. Baseball Average Calculator
  • 6. Add-Ons
  • 7. Reflection
  • 8. Wrap-up: Batter Up
  • 9. Wrap-up: Share Your Project
  • 10. Wrap-up: Show Your Project
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Program the ball to sense if it is touching the bat after the batter swings using "if/then," "touching color," and "point in direction" blocks.