In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hi and welcome to Activity 6 of Google CS First Sports!
In this activity, you will build a home-run-derby-style baseball game while you learn about the computer science concept called: variables.
Variables in computer science are places to store changing values.
For example, in Scratch, a variable can keep track of time or the x position of a sprite.
Most software uses variables to keep track of information.
StatzHub uses variables to compare athletes from different sports and to compare high school players to pros.
IBM’s SlamTracker keeps track of statistics that can help players and coaches analyze their performances, as well as give viewers real-time insight during a match.
These statistics are stored in variables, then used in visually appealing graphics.
Additionally, SportsVU and Synergy Sports Technology track players' locations using cameras, then store this data in variables.
Coaches use the data to understand their players’ strengths and weaknesses to create more successful teams.
For example, variables are used to keep track of how fast a player runs or how many times he or she touches the ball.
This project uses a variable in your baseball game to keep track of a baseball player’s batting average.
Once you open the starter project, you’ll see some extra sprites.
You only need one pitcher and one coach, so pick the ones you like and delete the rest.
Alright, here’s the game plan: Open the starter project by clicking the link, then click remix and sign in.
Delete the extra sprites, then come back to the CS First page to watch the next video.