In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
It’s time for activity 4 of Google CS First Sports!
In this activity, you’ll imagine a fitness gadget and the features it might have.
Fitness gadgets motivate people to sit less, move more, and get some exercise.
The gadget could be worn anywhere, like on a person’s head, wrist, arm, or shoes.
Over the next few videos, you’ll learn how to bring your fitness gadget to market by creating a commercial to persuade your family and friends to purchase one.
As you build this project, you’ll also learn about an important computer science concept called: modularization.
When you “modularize” something, you break it down into smaller pieces called modules.
Computer scientists use modularization, or modular programming, to simplify programs by breaking them into smaller sub-programs.
When the modules are joined together, they make finished products like jigsaw puzzles and Lego creations.
Check out this sweet video on how modularization is used to create customizable smart watches.
Modularization allowed the computer scientists on the Blocks team to work with small parts of the large project’s code one section at a time.
The code for the GPS module is separate from the code for the heart rate module.
By writing code for each section separately, the team was able to find and fix problems by testing each part individually before shipping the product to millions of consumers.
You will use modularization in a similar way to craft a commercial for your Fitness Gadget.
By breaking down your commercial into smaller sub-programs, you’ll gain a better understanding of how some of the world’s top fitness companies persuade customers to buy their products.
To do this, you will use "broadcast" blocks throughout the project to add features to your fitness gadget commercial.
Think about how you’d like a fitness gadget to improve your performance.
What amazing things can you imagine?
Will your gadget turn your data into powerful information by: showing you how to become a more efficient cyclist improving your hand eye coordination in boxing or tracking how much yardage you cover with each swimming stroke This example project advertises a gadget called the SportsWatch9000.
Most fitness gadgets fit into one of these four categories: headwear eyewear wristwear and footwear Choose one of these starter projects to begin your fitness gadget commercial: Remix the project, and sign in to save your work.
First, pick the android sprite that will introduce and demonstrate your product.
Then, delete the other sprite – you won’t need it!
The showcase sprite will be used to showcase your product at the end of the commercial.
Alright, here's the game plan: First, choose a starter project.