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3. Performance Time
  • 1. Introduction to Modularization
  • 2. Introduce Your Gadget
  • 3. Performance Time
  • 4. Pump Up The Volume
  • 5. Final Showcase
  • 6. Add-Ons
  • 7. Reflection
  • 8. Wrap-up: Fitness Gadget Commercial
  • 9. Wrap-up: Share Your Project
  • 10. Wrap-up: Show Your Project
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Instructions
  1. Drag the sprite to where you want it to move, then add a "glide" block. Do this as many times as you like.
  2. Add a "go to" block to tell the sprite where to start on the stage.
  3. Demo the sprite's athletic performance using "glide" blocks and "repeat" loops
  4. Add "broadcast and wait" and "when I receive message" blocks, so your code will run just after the introduction.