In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program commentary about each of the athletes in your project.
Sports commentators talk about what athletes are doing to help viewers better understand what is going on. Click on the commentator sprite.
First, make the commentator introduce the sport. From the “looks” menu, drag a “say” block into the commentator's script, and click on it. The sprite says “Hello” in a speech bubble for 2 seconds. To change how long you see the speech bubble, change this number.
To change what the sprite says, change what’s in this blank. Tinker with the values to make the project your own. A commentator might introduce a sporting event in different ways. He or she might give background information about the sport or venue, say something about past games or athlete performances, or simply say something welcoming. In this example, the commentator says “Hi, I’m Joe. Welcome to the world's greatest sporting event!” Add more commentary by placing “say” blocks one after another and snapping them together. This example follows the introduction with “I remember back in the day when I used to be part of the team.” At the end, add a line telling people how to see the athletes perform. This example says “Press 1, 2, or 3 to see an athlete perform.” Finally, add an event to start the commentary.
In Scratch, the flag starts most programs. To start the commentary when the flag is clicked, go to the "events" menu, and place a “when flag clicked” block above the commentary.
Here's the gameplan: Use multiple “say” blocks to introduce the competition. Then, add a “when flag clicked” event above the “say” blocks to start the commentary. The next video will make the commentator talk about the athletes while they're performing.