In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
On day 2, you used a “say” block to create dialogue. The “say” block in Scratch makes a character say something. However, it cannot receive a response from the audience. The “ask” block also makes a character say something. Unlike the “say” block, however, it collects an answer from the audience using a text box. You will make your story interactive using the “ask” block.
To get started, click sensing, and drag out an “ask” block.
Test the block by clicking on it. You’ll see that the sprite asks “What’s your name?” and a box pops up at the bottom of the stage.
Click the stop sign to stop this code, then change the text of this question to something like, “Would you like to go through the secret door?”
Test this again. You’ll notice that again a text box appears where a user can type his or her answer. The text a user enters in the box is stored in a variable called “answer.” In computer science, a place in the code that stores a value, or information like user text, is called a “variable.”
Click the checkbox next to the answer variable to see what’s stored there. To test it, click the “ask” block, then type an answer and press “enter” on your keyboard. You should see the answer you entered stored in the answer variable. If you run the code again and enter a different answer, the new answer will replace the old one.
In the next video, you’ll program your story to make a decision based on the audience’s answer.