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In this video, you will add a backdrop and two characters to your story.
The setting and characters you choose will move your story forward,
and set the mood for your audience.
You can pause the video to add to your project,
or you can watch the entire video, then complete the steps.
To start, open Scratch in another tab.
Next, add two characters or sprites to your story.
In Scratch, characters, objects, and animals, are also called Sprites.
Recall that your story includes two characters traveling to your favorite place.
Who are the characters in your story?
Think about how they might know each other.
If you want your sprites to face each other, go to the costume editor, and select “flip horizontal.”
Next, add a backdrop to your story to set the scene.
You have many options to choose from, like the beach, a castle, or even the moon.
Think of the place your characters are headed, and choose a backdrop that best suits your story.
Now that you have characters and a setting, program your story through dialogue.
Choose a character to speak, and select the Looks menu.
Click, hold, and drag out a few “say for 2 seconds” blocks. Connect them.
When you click the block stack, the sprite says “Hello!”
Edit the text to begin telling your story.
Think about what your character can say to grab the audience’s attention.
Next, program the other character to respond.
Add “say” blocks to respond to the first character.
You can clue your audience in to how the characters in your story feel through their dialogue.
Use the character’s personality to decide how they should respond.
Are they excited or nervous?
Click the block stack to test.
To make your story start when the flag is clicked, select the events menu and add a
“when flag clicked” block to the top of the block stack.
Do this for each character.
Hmm, both characters talk at the same time.
The second character needs to wait before responding.
From the control menu, add a “wait” block and put it above the “say” blocks.
Change the value to “6 seconds” since that’s how long the first character talks.
Sequence “say” and “wait” blocks to describe more of your adventure.
When you use “wait” and “say” blocks to organize your dialogue,
you are sequencing your story.
A sequence is a set of steps that complete a task.
Like stories, computer code also follows a series of steps to complete a specific task.
Test your code often to see if it’s working the way you want it!
When you’re ready, come back to this page to check out more features to add to your story.