Skip to content

Please update your browser

Your browser version is not supported by this site. CS First may not work properly. Learn more

2. Suivre la souris indéfiniment


In this video, you’ll program the accessory sprite to follow the mouse-pointer so the stylist using the program can control the placement of each accessory.

To start, click on the sprite named "accessory." Then, drag out the "go to mouse-pointer" block from the motion menu. Click on the block, and you'll see that the accessory sprite moves as close to the mouse pointer as it can. When you move the mouse around, the accessory sprite doesn’t follow it. Well, that's not very helpful.

When clicked, the "go to mouse pointer" block only runs once.

You need the accessory sprite to continuously go to the mouse pointer as the mouse moves around the screen. Make that happen by dragging out a “forever” block from the control menu. Put the "forever" block *around* the "go to mouse pointer" block. Try it now. When you move the mouse pointer around the stage, the accessory sprite goes to the mouse pointer over and over again.

Lastly, add a "when flag clicked" block to the stack to make the accessory sprite follow the mouse pointer as soon as the project is run.

Now, it's your turn: Add a “go to mouse pointer” block.

Add a “forever” block. Add a “when flag clicked” block.

arrow_backward Retour
Suivant arrow_forward
Fais en sorte que le lutin suive continuellement le pointeur de la souris lorsque le drapeau vert est cliqué.